the promising use of technology in education is not about creating gimmicky video games or virtual worlds, but about using software and hardware to rethink the business of teaching. In that regard, technology is most effective when it can do one of three things: 1) Replace costly and inefficient activities, such as spending long amounts of time grading multiple choice questions, 2) Make it easier to manage and oversee a class, such as course management software that makes it possible for professors to see which questions students frequently got wrong; or 3) Make students more active and responsible for their learning, such as programs that tailor exercises to areas where students need help and then generate repeated problems so students can keep working on an idea until they really understand it.
This seems like a very shallow view of the purpose and value of technology in education. The first two items deal with management to make life easier for the teacher. The third item sounds like programmed learning with repetitive "exercises." Don't see much about the use of technology to stimulate higher order thinking skills. Don't see anything about the value of technology to stimulate communication, collaboration or creativity.
Very disappointing.