Mind Dump

You're getting bored just reading this, aren't you?

Sitting and listening can be boring. Really boring. Thirteen years of mandatory education, followed, for many, by four or more years of higher education. Then company meetings, professional seminars, continuing education so you can get promoted and go to even more, even longer meetings and seminars. You're getting bored just reading about it, aren't you?

Most people don't give much thought to all the years they spent sitting and listening as children. They're just glad it's over. But if we're trying to educate children who have at their disposal an ever broadening spectrum of consumer technology, even as they contend with ever decreasing attention spans, the time-tested methods are no longer sufficient.

Filed under  //  edtech   gaming  

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In video games, the kid gets to be the star of the story

[In video games,] the kid gets to be the star of the story, and it's really tough to compete with that.

Filed under  //  gaming  

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The promising use of ed tech is not about creating gimmicky video games or virtual worlds

the promising use of technology in education is not about creating gimmicky video games or virtual worlds, but about using software and hardware to rethink the business of teaching. In that regard, technology is most effective when it can do one of three things: 1) Replace costly and inefficient activities, such as spending long amounts of time grading multiple choice questions, 2) Make it easier to manage and oversee a class, such as course management software that makes it possible for professors to see which questions students frequently got wrong; or 3) Make students more active and responsible for their learning, such as programs that tailor exercises to areas where students need help and then generate repeated problems so students can keep working on an idea until they really understand it.

Filed under  //  education   gaming   learning   teaching   technology  

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The military increasingly is using mass-market consumer technology

Nor is it just the military that is keen to employ consumer technology in sophisticated applications. The Swedish police are already using a virtual autopsy system based on gaming technology to help solve crimes (see box). And Siemens, a German electronics and engineering giant, recently launched an ultrasound scanner which allows expectant mothers to see their unborn child in 3-D. It uses an NVIDIA graphics card and 3-D glasses devised for gaming. Soldiers have also been spotted wearing 3-D glasses, which will add another dimension to modern warfare.

Filed under  //  gaming   military   simulations   technology  

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Games & video can improve preschooler literacy

A new study has shown that educational videos and interactive games can have a positive impact on preschooler literacy when incorporated into the curriculum in a classroom setting.

According to the study, released today, children from low-income families whose teachers incorporated digital media (videos, games) in the classroom as part of the Ready to Learn program came out more prepared for kindergarten in terms of literacy skills than those who were not exposed to such a program.

The new study, Summative Evaluation of the Ready to Learn Initiative, was conducted by Education Development Center and SRI International on behalf of the Corporation for Public Broadcasting (CPB). It focused on economically disadvantaged children in schools participating in Ready to Learn programs in New York and San Francisco. Ready to Learn is an initiative funded in part by the United States Department of Education and is operated by CPB, PBS, and the Ready to Learn Partnership. It's designed to help improve literacy in students aged 2 to 8 using a variety of media tools and curriculum resources.

Filed under  //  gaming   literacy   preschool   technology  

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